![]() ![]() ![]() One example of this is the new Agent Ranks-a chapter-based meta-game that we’ll be introducing before the summer holidays even though initially we wanted to do it a little bit later. I’m not sure if there’s anything really prominent that we didn’t think of but definitely there are ideas we already had on the table, either designed or prototyped internally, that we didn’t think would be requested so quickly. Of course, it’s tough sometimes, also emotionally, as there are always different opinions and not everybody is liking everything, but it allows us to get honest, true feedback about our game, which in turn allows us to make it better for everyone.Īre there things that players have recommended that the team wasn't considering previously but is now intending on bringing to the game. Direct, deep communication with our community is our secret weapon. We understand that after we release the game it’s almost not ours anymore-we’re just “guardians of the temple,” whose work is to make sure that everyone inside is enjoying the game and how it develops. Tymon Smektala: It’s absolutely normal for us, basically a formalized part of our creation process. ![]() What is it like developing content like that so directly with the players? GameSpot: Dying Light 2 recently received its New Game Plus mode, which seemed to come together using a lot of public feedback from fans. We wanted to know what it's like to build on a successful series so directly with the fans, when to follow your convictions versus when to pivot, and whether the team has any plans to dramatically reimagine Dying Light 2 as we saw more than once with its predecessor. On Twitter, you'll often find him polling the rabid-as-ever fanbase on things like New Game Plus expectations, combat tweaks, and other changes to a game Techland promises will get at least five years of support. Recently, GameSpot caught up with Dying Light 2's lead designer, Tymon Smektala, who has been at the forefront of the game's post-launch roadmap. Now Playing: Dying Light 2: Stay Human Ultimate Beginner’s Guide By clicking 'enter', you agree to GameSpot's ![]()
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